Duration: Aug '24 – Sep '24
Platform: Mobile (Android, iOS)
Role: Developer
Genre: Action Roguelike / Survival

About:
A hybrid of squad battles and survival chaos. Collect hero cards, build a squad, defeat enemy squads, and survive increasingly brutal horde waves for as long as possible.

Goal:
Blend two genres — squad combat and survival challenge — into one cohesive game that runs smoothly on low-end mobile devices.

Results:

MatrixResultsTargets
CPI (Android)$0.98< $1.00
D1 Retention12.5%20-30%
D7 Retention2-5%15%
D7 APPU1500s> 2500s




Challenges:
Technical
· Runtime level generation for better performance and built-in randomness each run.
· Object pooling throughout to minimize memory usage and GC overhead
· Kept final build size under 200 MB.
Creative
· Designed level generation system to feel fresh every run despite using the same base map.
Skills: SOLID principles · Observer pattern · Unity profiling & debugging · Object pooling · Performance optimization