Duration: Aug '24 – Sep '24
Platform: Mobile (Android, iOS)
Role: Developer
Genre: Action Roguelike / Survival
About:
A hybrid of squad battles and survival chaos. Collect hero cards, build a squad, defeat enemy squads, and survive increasingly brutal horde waves for as long as possible.
Goal:
Blend two genres — squad combat and survival challenge — into one cohesive game that runs smoothly on low-end mobile devices.
Results:
| Matrix | Results | Targets |
|---|---|---|
| CPI (Android) | $0.98 | < $1.00 |
| D1 Retention | 12.5% | 20-30% |
| D7 Retention | 2-5% | 15% |
| D7 APPU | 1500s | > 2500s |
Challenges:
Technical
· Runtime level generation for better performance and built-in randomness each run.
· Object pooling throughout to minimize memory usage and GC overhead
· Kept final build size under 200 MB.
Creative
· Designed level generation system to feel fresh every run despite using the same base map.Skills: SOLID principles · Observer pattern · Unity profiling & debugging · Object pooling · Performance optimization